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DESIGN & TECHNOLOGY AT GUESTLING BRADSHAW

INTENT

At Guestling Bradshaw CE Primary School we aim to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle. We want pupils to develop the confidence to take risks, through drafting design concepts, modelling, and testing and to be reflective learners who evaluate their work and the work of others. We follow the Kapow Primary’s Design Technology scheme of work which is written by experts in their field and designed to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements.

Kapow Primary’s Design and Technology scheme of work supports pupils in Years 1 to 6 to meet the end of key stage attainment targets in the National curriculum. We teach our Early Years children through a play based curriculum in which they can explore and learn about design and technology. Opportunities for developing their design skills are available through continuous and enhanced provision.

The Kapow Primary’s Design and Technology scheme of work is planned and sequenced to teach skills and knowledge which are built upon each year. Teachers can adapt lessons within the units to suit the needs of their cohort. The scheme provides a clear skills progression taking pupils through the design, make and evaluate process as well as teaching the technical knowledge for each area of Design and Technology.

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FOUNDATION STAGE

Expressive Arts and Design is part of the curriculum in Reception.

Exploring media and marks:

Children safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, form and function.

Being Imaginative:

Children use what they have learnt about media and materials in original ways, thinking about uses and purposes.

They represent their own ideas, thoughts and feelings through design and technology and art.

IMPLEMENTATION

Our school uses the following to ensure good teaching and learning of Design Technology:

  • In the EYFS Design Technology is developed through purposeful play based experiences. Children are provided with open-ended opportunities to extend their Expressive Arts and Design experiences through role-play and learning zone opportunities within the learning environments. Pupils have continuous access to the creation station where they can draw, paint, make pictures and models. Observations and photos of children’s experiences support learning within the EYFS Framework.
  • Use of the Kapow Design Technology scheme of work for years 1 to 6 which outlines the three main stages of the design process: design, make and evaluate. Each stage of the design process is underpinned by technical knowledge which encompasses the contextual, historical, and technical understanding required for each strand. Cooking and nutrition* has a separate section, with a focus on specific principles, skills and techniques in food, including where food comes from, diet and seasonality. Design Technology is taught once a week for an hour and is taught explicitly for three out of the six terms of the year.
  • Kapow Primary’s Design and technology scheme has a clear progression of skills and knowledge within the five strands: design, make, evaluate, technical knowledge and cooking and nutrition across each year group. The curriculum overview for the Kapow scheme of work shows clearly which units cover each of the National curriculum attainment targets as well as each of the five strands.
  • The lessons from Kapow Design Technology allow pupils to respond to design briefs and scenarios that require consideration of the needs of others, developing their skills in six key areas: Mechanisms, Structures, Textiles, Cooking and nutrition (Food), Electrical systems (KS2) and Digital world (KS2). Each of the key areas follow the design process (design, make and evaluate) and has a particular theme and focus from the technical knowledge or cooking and nutrition section of the curriculum. The Kapow Primary scheme is a spiral curriculum, with key areas revisited again and again with increasing complexity, allowing pupils to revisit and build on their previous learning.
  • Pupils are given opportunities to learn in a variety of ways such as independent tasks, paired and group work including practical hands-on, computer-based and inventive tasks. This variety means that lessons are engaging and appeal to those with a variety of learning styles.
  • Lessons are differentiated to support all pupils to achieve and succeed. Guidance is available through the Kapow scheme of work for every lesson to ensure that all pupils can access and enjoy lessons as well as opportunities to stretch pupils’ learning.
  • Knowledge organisers for each unit support pupils in building a foundation of factual knowledge by encouraging recall of key facts and vocabulary.
  • Teachers are supported with ongoing CPD when using the Kapow scheme of work. The scheme provides videos which model skills and progression taught by experts to ensure our teaching of Design Technology is of the highest quality.

IMPACT

Kapow Primary’s Design Technology curriculum is designed in such a way that children are involved in the evaluation, dialogue and decision making about the quality of their outcomes and the improvements they need to make. By taking part in regular discussions and decision-making processes children will learn to self-evaluate and reflect on their learning.

The impact of Kapow Primary’s scheme can be constantly monitored through both formative and summative assessment opportunities. Teachers use the tools for assessing pupils within each lesson against the learning objectives and each unit has a quiz and knowledge catcher which can be used at the start and/ or end of the unit. The information gathered about the cohort is then passed on to the next teacher so they are aware of where the pupils are in their design technology learning.

After the implementation of Kapow Primary Design and technology, pupils should leave school equipped with a range of skills to enable them to succeed in their secondary education and be innovative and resourceful members of society.

The expected impact of following the Kapow Primary Design and technology scheme of work is that children will:

  • Understand the functional and aesthetic properties of a range of materials and resources.
  • Understand how to use and combine tools to carry out different processes for shaping, decorating, and manufacturing products.
  • Build and apply a repertoire of skills, knowledge and understanding to produce high quality, innovative outcomes, including models, prototypes, CAD, and products to fulfil the needs of users, clients, and scenarios.
  • Understand and apply the principles of healthy eating, diets, and recipes, including key processes, food groups and cooking equipment.
  • Have an appreciation for key individuals, inventions, and events in history and of today that impact our world.
  • Recognise where our decisions can impact the wider world in terms of community, social and environmental issues.
  • Self-evaluate and reflect on learning at different stages and identify areas to improve.
  • Meet the end of key stage expectations outlined in the National curriculum for Design and technology.
  • Meet the end of key stage expectations outlined in the National curriculum for Computing.

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